Community piece lab

Invent the piece normal chess would ban.

Give it a movement rule, a weakness, and a reason to exist. We’re collecting the first public batch now.

Collection is open. Public discussion and voting are not live yet.

A playable Anarchy Chess board filled with military-themed custom pieces.

Snipers already shoot without leaving their square. Your rule can be next.

Give us one rule worth breaking.

A useful proposal explains what the piece can do, what stops it from dominating, and the new decision it creates for both players.

The Sniper’s movement and diagonal shooting range highlighted on the Anarchy Chess board.

The level of detail we need

“Moves one square. Shoots diagonally from post. A ranged kill forces one round of reload.” Clear rule, visible weakness, new tactical choice.

Submit your piece

Required fields are labeled. Your idea is not posted publicly.

Collection open

Required
A working name is fine.0/60
Required
Be exact about direction, distance, blocking, and capture.0/500
Optional
Include a limit, cooldown, weakness, or way to counter it.0/700
Required
Describe the new decision it creates for both players.0/400
Optional
Only used if we need to clarify the rule. Never displayed publicly.

Nothing is published automatically.

No committee. No mystery queue.

Anarchy Chess is a non-commercial project built by two developers. Here is exactly what happens before public discussion opens.

Who reads it
Not a faceless design team.
What survives
Clear rules, real counterplay, and a decision the roster does not already offer.
What happens next
A strong batch goes public for discussion. Voting is not live yet; the first batch will open when it is strong enough.

An idea has to survive the board.

Public opinion starts the pressure test. The engine and real matches finish it. A popular idea still needs counterplay before it earns a season.

  1. 1

    Current

    Ideas arrive

    Both developers read every submission and look for a rule worth testing.

  2. 2

    Next

    A batch goes public

    The strongest ideas are released together with the reasoning behind the shortlist.

  3. 3

    Then

    Players pull them apart

    The community challenges movement, counterplay, and whether the idea is actually fun.

  4. 4

    Prototype

    The rule enters the engine

    We build a playable version instead of trying to balance it on paper.

  5. 5

    Test

    Matches find the trouble

    Real games expose broken interactions, dead turns, and unexpected tactics.

  6. 6

    Release

    A season changes

    Ideas that survive testing can join the roster in a future season.

The listening docket

These are recurring requests, not clickable votes or promised release dates. Piece discussion comes first; the wider game can grow with it.

Play together

Friend matches · Custom game modes

Social ways to test strange armies.

Follow the game

Match history · Spectator mode

Ways to study what happened and watch what happens next.

Track the experiment

Season archive · Public patch notes

A clearer record of how pieces and rules change.

The next illegal-looking move starts as a sentence.

Write the rule. Give it a weakness. Let the community find out whether it deserves a square.

Need context first? Play the current roster.

Put your piece on paper