Community piece lab
Invent the piece normal chess would ban.
Give it a movement rule, a weakness, and a reason to exist. We’re collecting the first public batch now.
Collection is open. Public discussion and voting are not live yet.


Snipers already shoot without leaving their square. Your rule can be next.
Give us one rule worth breaking.
A useful proposal explains what the piece can do, what stops it from dominating, and the new decision it creates for both players.

The level of detail we need
“Moves one square. Shoots diagonally from post. A ranged kill forces one round of reload.” Clear rule, visible weakness, new tactical choice.
Submit your piece
Required fields are labeled. Your idea is not posted publicly.
Collection open
No committee. No mystery queue.
Anarchy Chess is a non-commercial project built by two developers. Here is exactly what happens before public discussion opens.
- Who reads it
- Not a faceless design team.
- What survives
- Clear rules, real counterplay, and a decision the roster does not already offer.
- What happens next
- A strong batch goes public for discussion. Voting is not live yet; the first batch will open when it is strong enough.
An idea has to survive the board.
Public opinion starts the pressure test. The engine and real matches finish it. A popular idea still needs counterplay before it earns a season.
- 1
Current
Ideas arrive
Both developers read every submission and look for a rule worth testing.
- 2
Next
A batch goes public
The strongest ideas are released together with the reasoning behind the shortlist.
- 3
Then
Players pull them apart
The community challenges movement, counterplay, and whether the idea is actually fun.
- 4
Prototype
The rule enters the engine
We build a playable version instead of trying to balance it on paper.
- 5
Test
Matches find the trouble
Real games expose broken interactions, dead turns, and unexpected tactics.
- 6
Release
A season changes
Ideas that survive testing can join the roster in a future season.
The listening docket
These are recurring requests, not clickable votes or promised release dates. Piece discussion comes first; the wider game can grow with it.
Play together
Friend matches · Custom game modes
Social ways to test strange armies.
Follow the game
Match history · Spectator mode
Ways to study what happened and watch what happens next.
Track the experiment
Season archive · Public patch notes
A clearer record of how pieces and rules change.
The next illegal-looking move starts as a sentence.
Write the rule. Give it a weakness. Let the community find out whether it deserves a square.
Need context first? Play the current roster.
