Snipers shoot without leaving their square.
The current roster is playable now. Some pieces still move like chess. Others fire from post, jump blockers, reload, or make a square dangerous one round later.
Live moveset proof
Sniper
Precision piece that captures up close, shoots from range, then reloads.
- Move
- Capture
- Move + Capture
- Shoot
Test a piece
6 playable units
The current roster
Step through each playable unit and read its movement, attack, special rules, and board diagram in one place.
King selected, piece 1 of 6.
Piece 1 of 6
King
Core piece · Leader / survival objective
The King is the core unit of your army. It can move and capture one square in any direction. Protect it carefully, because every chaotic battle still ends like normal chess: checkmate the enemy King while keeping your own King alive.
Movement
Moves one square in any direction.
Attack
Captures by moving onto an adjacent enemy piece.
Special rules
- Must be protected at all costs.
- The game ends like normal chess: checkmate the enemy King.
- Every move around the King matters.
- Move
- Capture
- Move + Capture
- Shoot
Three ways pieces break the board
Classic chess teaches one habit: capture by moving onto a square. Anarchy Chess keeps that rule for some units, then breaks it with range, timing, and airborne movement.
Move
Ground pieces still claim space by stepping onto target squares.
Shoot
Snipers shoot from post and reload for one round after a ranged kill. Artillery fires delayed shells from post.
Delay
Artillery fires now; the shell lands after the next game tick.
Read the board without memorizing a rulebook
Each diagram shows what the selected piece can do from its current square. The legend stays close to the roster now, so movement and attack patterns are easier to compare.
Move
A square where the piece can move without capturing.
Capture
A square where the piece can capture an enemy piece.
Move + Capture
A square where the piece can either move or capture.
Shoot
A ranged target. The piece does not move to the targeted square.
Airborne units jump
Jet and Helicopter can cross over blockers, turning crowded files into launch lanes.
Some pieces attack without moving
Sniper shots stay on post but reload after a ranged kill. Artillery separates position from damage with delayed shells.
1 tick
Artillery shells land after the next game tick, forcing movement before impact.
More pieces are coming by season
The current roster is only the beginning. New movement rules, attack types, and special mechanics can enter the game as the community helps decide what joins the board next.
