Snipers shoot without leaving their square.
The current roster is playable now. Some pieces still move like chess. Others fire from post, jump blockers, reload, or make a square dangerous one round later.
Sniper spotlight
Sniper
Precision piece that captures up close, shoots from range, then reloads.
- Move
- Capture
- Move + Capture
- Shoot
The current roster
Step through each playable unit and read its movement, attack, special rules, and board diagram in one place.
King selected, piece 1 of 6.
Piece 1 of 6
King
Core piece · Leader / survival objective
The King is the core unit of your army. It can move and capture one square in any direction. Protect it carefully, because every chaotic battle still ends like normal chess: checkmate the enemy King while keeping your own King alive.
Movement
Moves one square in any direction.
Attack
Captures by moving onto an adjacent enemy piece.
Special rules
- Must be protected at all costs.
- The game ends like normal chess: checkmate the enemy King.
- Every move around the King matters.
- Move
- Capture
- Move + Capture
- Shoot
Three ways pieces break the board
Classic chess teaches one habit: capture by moving onto a square. Anarchy Chess keeps that rule for some units, then breaks it with range, timing, and airborne movement.
Move
Ground pieces still claim space by stepping onto target squares.
Shoot
Snipers shoot from post and reload for one round after a ranged kill. Artillery fires delayed shells from post.
Delay
Artillery fires now; the opponent makes one move, then the shell lands.
Movement and range
These screenshots show two rules from the current game: the Helicopter jumps over occupied squares, while the Sniper attacks diagonally without giving up its position.


Helicopter
Jumps over occupied squares.


Sniper
Shoots diagonally without moving.
More pieces are coming by season
The current roster is only the beginning. New movement rules, attack types, and special mechanics can enter the game as the community helps decide what joins the board next.
